dude, thank you so much, and the game is awesome!
Hey man, I'm really glad that you used my music for this game. I loved to see how it evolved throughout the beta stages, and became this thing of beauty. You, my friend, have made a masterpiece, and it's easily one of my favorite games on NG -- and I'm not just saying that cuz you used my music lol. Great job, really, and keep it up man! And also, like I said before, feel free to use any of my stuff in the future, because you definitely deserve it. I'm totally honored to provide theme for epic flash such as this! =)
This game reminds me Command and Conquer and Dune 2000 majorly, especially Tiberian Sun (which was arguably one of the best RTSs ever). Really, really good effort put into this; the artwork is awesome, the sound is crisp, the strategy is challenging. I think my only complaint is that at points it's really hard to see your units due to the fact that it's dark, but then again this ties into the feel of the game. Good stuff man, keep it up!
Pretty unique, man!
Dude, this is pretty cool. I've never seen a game quite like this -- in artform anyway. Sure, I've played the launcher game before, but this adds a crazy artsy twist to it. That's what, in my opinion, sets it apart from some of the other games. The only things I would change about it are the fact that the music gets really old and repetitive (not a bad song at all, it reminded me of stuff I used to do in a band one time) and scrapping the advertising. Give the audio credit, but it really shouldn't be at the forefront of your game -- it's just chill background stuff, ya know?
Good idea, really really easy
I like where this game is going. the graphics are good, the sounds aren't too bad, but the game is way too easy. I got through the whole thing in like 15 minutes, and didn't feel substantially challenged the whole way through. I think it has to do with your scroll speed and the amount of obstacles you put in it. some of the obstacles seemed not to effect anything at all (like the shooters; i got afraid, until a bullet hit me and sent me flying back less than if a ghost tried to punch me). also, the bonus chips you can hit are WAY too generous; i felt like a circular version of mario almost, except that every chip i got was worth half an extra life...which added to the easiness again. and how many big ones were there? more than i could count. to put it simply, this game isn't lacking anything except more difficulty and challenge. it might be hard for people who don't know physics at all, but i was really hoping by level 4 or 5 to see some true challenges; instead, the whole game felt like a tutorial. the game isn't bad, it just lacks a little bit.
this game just seemed a little bit too boring and repetitive, but the concepts were cool. give it some more excitement - or, at least, as much excitement as you can put into a word game.
interesting premise, not for everyone tho
It's an interesting idea, but it's just a little bit dull. the artwork reminds me of those little people i used to play with when i was like three years old, and the fact that obstacles and tickets that are supposed to come towards you suddenly decelerates out of seemingly nowhere gives the world a fish-eye look (there were times i coulda sworn i avoided stuff, but it registered that i didn't =P). the music is also really bland, and doesn't seem cool enough for a racing/strategy game. now if it were bus drivers in road rage, or trying to avoid people infected with rage virus, now THAT'S pretty tight. otherwise, it seems like only people instructing drivers' ed or your brother who just got his drivers' license would like it. that doesn't mean that the game is HORRIBLE, though; it really does have an interesting premise, and i could see a lotta racing games copy-catting your formula later on, just with a different skin. if i were you, i'd monopolize on this idea and make it more something that the majority of people on NG would wanna play.
Thanks very much for the detailed review. Megabus is a family brand which is why you may have noticed it's designed to appeal to children as well as adults so I'm not sure about the Rage virus! :)
We appreciate all the comments.
it's a cool game with an interesting premise. the few things i wish were a little different about it is the time it takes for the pixels to advance forward (it sometimes feels just a tad bit too slow) and the fact that it's harder to play on a laptop, but i realize these are just picky things that are different for everyone who tries it out. it's cool, it's a challenge, and i liked it, so that's all that really matters lol =)
I wasted my GODDAMN GOLD DAY trying to beat it!
The guy underneath me has a point. This game is uber-simple, annoying, but somehow really addicting (maybe it was the medal ploy =P). I will definitely say that I went into this saying "oh, this shouldn't be ridiculously hard." WRONG! This game was so freaking challenging that it was crazy. For that, I give you a 10. That and it reminded me of a super-hard kirby game lol.
nice job with the multitasking and stuff; this game's great lol. it kept me entertained. it was pretty different from anything else i've seen on this site
whoa, really awesome concept
this reminds me a hell of a lot of starcraft or any other great RTS. the concept is simple, but that's what makes it enjoyable, cuz you don't have to multitask so much and worry about a billion different types of units on top of economy. what's cool about this game is that it incorporates economy INTO the goals, so you can focus more on defense instead of conquest. i still would like to see conquest in this game at some point (like you have to go attack a pirate base in order to get minerals you need), using this current one as a platform. but other than that, the graphics are smooth, gameplay is legit, nothing's annoying, and the incorporation of hotkeys made me smile. good job!
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